Uldaman Farming guide
The age old question: 'What's the best way to farm gold?' With Silithus open, there are lots of business ventures selling drops there for eager reputation-seekers, however we stumbled upon a very great place to farm gold. Unfortunately, only Rogues and perhaps Druids can farm it.
Uldaman.
There are several bosses, chests and other loot you can grab in
this instance. MMOEdge has a Dagger specced Rogue, Preparation, Cold Blood and Improved Backstab/Ambush as well as Improved Sap. It is a great build for farming because you have Preparation to kill your timers and Improved Sap to stay in Stealth. There are numerous bosses as mentioned, with varying degrees of difficulty. The beauty of Uldaman farming is that you can choose what bosses you want to tackle, and which you don't. This guide helps you with the ones that give you the most buck for your bang.
Preparations:
- Get the Atlas Mod. It gives
you a map of Uldaman in-game so you're never lost. If you don't care to add a mod, you can easily find one using Yahoo or Google.
- Use Crippling Poison. We
use Rank 1 as it is very cheap and still gets the job done. Using
Rank 2 seems to kill profit margins.
- Bring Blind Powder, Flash
Powder for Vanish, and if you are Rank 6 or higher, purchase Combat
Healing Potions from your faction's PvP hall.
- Try to use conjured mage food
instead of real food to save money, and bring heavy runecloth
bandages.
- AutoBindOnPickup mod from
Cosmos helps loot all stuff off the monsters quickly without the
Binds when Picked Up dialog box popping up.
- Level 60. We haven't tested
this with anything lower but level 60 is a sure bet not to aggro
anything in the dungeon.
- Enchanting. It's still
possible without enchanting, but you can score big money
disenchanting blue items and selling them in the Auction House
(Even level one enchanting can disenchant the stuff that drops.)
- The Defiler's Talisman (trinket) absorbs 400-600
physical damage. This is very useful with a very low timer so it can
help out if you need an extra edge against a boss. We use this
pretty liberally since the timer is low.
*NOTE: It is highly recommended to download Atlas mod so you can access an in-game map of the instance until you are familiar with it.
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Objective 1: The Three Dwarves (Atlas #1)
Easiest encounter in the game. We don't use any
timers for this. Not Cold Blood, not Evasion, nor Vanish. Walk to
their location and kill Baelog first, then Olaf, then Eric the Swift.
Don't even need a run-down of this since it's so easy.
However since we had above-average gear (nothing insane though), you
can blow an evasion or something if you have trouble, but it's pretty
easy. You can also just do runs for the Three Dwarves since Eric the
Swift drops Swiftness Potions 100% of the time. We did a few solo
runs just for the Dwarves because we needed Swiftness Potions for
Warsong Gulch.
*NOTE:
alliance players have the three Dwarves as Friendly NPC's,
so you guys sort-of miss out on their drops, but you still need to
get loot Baelog's Chest on the table.*
The Loot: http://www.thottbot.com/?n=5387 http://www.thottbot.com/?n=48663 http://www.thottbot.com/?n=5393 Lots of times you will get nothing but their usual junk, but we
have had some nice blue Bind on Equip's and Bind on Pickup's drop.
Loot Baelog's Chest on the table for Gni'Kiv Medallion
(you'll need this later). Read his book on the lore of how to summon
Ironaya, or just read on with the
guide!
Objective 2: Revelosh (Atlas #3)
Another easy boss. Revelosh doesn't drop any great
items, but he does drop Staff of Tsol which combines with the Gni'Kiv
Medallion from Three Dwarves to summon Ironaya.
The Fight: He's got two adds – Stonevault
Rockchewer and Oracle. Also, some dinky Ambushers run in and out of
the room every 10 seconds so just time it right and you can pull
Revelosh to a corner and not aggro extra things (but the Ambushers
are non-elite and have very low health, so just burn ‘em down
in a few hits if you aggro one or two of them). Sap the Rockchewer,
and then start beating on Revelosh. A few seconds into the fight he
will start casting lightning. Kick him when that happens and then
pull him to a corner so you don't aggro more things. Oracle
will try to heal him at some point – either try to burn
Revelosh down before the heal lands or switch targets and Kick or
Gouge the Oracle and finish off Revelosh. Kill the Oracle quickly as
well, and then take down the Rockchewer as soon as he is out of Sap.
The Loot: http://www.thottbot.com/?n=5380 The Shaft of Tsol, which combined with the Gni'Kiv
Medallion is used in the Map Room to open the door and summon
Ironaya, is your main purpose with Revelosh. He's got an
extremely small chance to drop some really nice epic and blue BoEs,
but after months of farming we haven't seen anything good drop off
him (but you still need the Shaft from him). Objective 3: Ironaya (Atlas #4)
Ironaya is a moderate boss in a room off of the Map Room . In
order to open her chamber, you have to kill Revelosh (Objective 2)
and loot the Shaft of Tsol as well as kill the Three Dwarves
(Objective 1) and loot the Medallion from Baelog's Chest. Once
you have both items, right click either of them to create the Staff
of Prehistoria.
Enter the Map Room east of Ironaya's chamber (East of the #4
labelled on Atlas Map)and you will find the Keystone. You can freely
stealth up to it and right click the Keystone. A fun event unfolds as
the staff shines a beam on the door which opens and Ironaya stomps
out. You may want to clear out a couple troggs before you summon her
to give you more room to fight, but if you're close enough to the
door when you attack Ironaya it isn't necessary.
The Fight: As soon as you stick the staff into the
keystone, haul butt up to the door. Stealth as soon as you can. You
can tab-target Ironaya even before the doors open. As soon as the
doors open try to target her ASAP and Cheap-shot her. Cheap-shot and
Kidney shot work, but Blind and Gouge she is immune to. When she's
moving again draw her back into her chamber where there's no chance
of adds. We usually hit Evasion early and use Cold Blood, Eviscerate,
and then next 5 combo points we Kidney shot and Bandage up. We finish
her off with Eviscerate again (use potions, Defiler's trinket
if necessary) and she goes down without too many problems.
The Loot: http://www.thottbot.com/?n=655442 Lots of blue BoP's that we usually disenchant. Fiery War Axe
(epic) has a chance to drop, and that thing can go for a lot on the
AH.
Objective 4: Chest #1/Annora Master
Enchanter (Atlas #6)
There are two chests in Uldaman
that can spawn. This first chest is very easy to get to, and it's
a 100% spawn. Atlas map number six, or labeled as Master Enchanter
Annora – this spot is filled with little silithid buggers.
Fortunately, they're not elites. The main thing here is to pop
Evasion right at the start and make sure you're always
auto-attacking someone. Use right-click to change targets every time
you kill one of them, and only use 1 Sinister Strike per mob.
However, if your build allows you to kill them without evasion, then
just an extra timer you can use later.
Once all of the little buggers have died, there is a chest in a
crevice in the wall, and the Master Enchanter (friendly) comes out of
hiding. You also need lockpicking to open the chest.
The Loot: You will mostly get Bind on Equip green items,
sometimes blues, schematics/plans/recipes, some money and an
occasional bag. However, the occasional blue item or rare schematic
that sell for 50-150g on the AH make it very worth it to do this easy
encounter, as well as the greens that always sell for a couple of
gold.
Objective 5: Chest #2 (South-West Green Room of #7 On Atlas)
This chest is the room in
the middle of the instance. It is not a 100% spawn, so always check
if it is there before clearing the mobs in that room. If you look on
your Atlas Map #7, there is a green rectangle-ish room south-west
that is connected to the #7 room. This is where the chest potentially
spawns.
This chest is a bit tricky, but once mastered it's easy to
get to. There is a Stone Steward who patrols the room. He exits the
room at both ends, however he spends a much longer time at one end
than the other. When he is at the doorway of the west exit of the
room, distract him there so he spends a few more seconds staring into
open space before continuing to exit the room. As soon as you
distract him, start clearing the adds.
The Fight: There are six adds in total. Two casters called
Earthen Sculptors (they are white, easy to spot) and four melee
called Earthen Rocksmashers (black). As soon as you distract the big
Stone Steward, Ambush the white Sculptors (or any other kind of
damage, they have little health so Cheap Shot and Garrote are
somewhat useless). Take out the two Sculptors and then pull the rest
of the Rocksmashers into a corner of the room. Now when the Steward
walks by, he won't aggro you.
Take down the Rocksmashers one by one. Try not to burn Evasion,
but if you are having difficulty with this encounter and feel the
need to use it, use it right at the beginning when all four adds are
still alive. You will evade more attacks and make full use of
Evasion. Just spam Sinister Strike and Eviscerate and take them down
one by one. This chest is locked, so you need Lockpicking fairly high
(200's or so) to open it.
The Loot: Pretty much the same as the chest near the Master
Enchanter. Mostly green BoE's, occasional blues, recipes/plans and
sometimes bags.
Objective 6: Galgann Firehammer (Atlas #
Galgann is probably the toughest boss to farm in
Uldaman (with our Rogue, at least). He has two adds with him which
you need to Sap and Blind and then work on Galgann. We usually kill
him when we use Blind on the second add, and use Evasion + Cold Blood
on him, but we don't like wasting so many reagents and timers
on one boss, especially if he doesn't drop anything amazing.
However, with different builds and weapons, Sword/Mace Rogues may
find many fights harder or easier depending on how they do damage.
The Fight: As mentioned, Sap one and Blind the other. Get
to work on Galgann. He can't be Cheap-Shot or Kidney Shot; your
best chance is to open with Garrote or Ambush and spam SS until you
can do an Eviscerate. The key is to down him before the adds can
recover to hit you.
The Loot:http://www.thottbot.com/?n=655441 Galgann's
most common items are four BoP's, 2 green and 2 blue, including a
very nice gun for hunters. Has a chance to drop blue BoE's as well,
and a plethora of other green BoE's.
Objective 7: Grimlok (Atlas
#9)
Grimlok is a very easy boss encounter even though you may
first think otherwise. Use Atlas mod to find him, or refer to a
screenshot of the Atlas Map. Before you reach him, you must
take out three sets of guards. There is one Stonevault Brawler that
sits at the entry-way of Grimlok's little room. He will stand
at this doorway for a minute or so and then proceed to patrol to
Grimlok and back to his post very slowly. The best thing is just to
wait it out until he returns to his spot. After killing this first
guy, you have four mobs to go – 2 groups of two.
Sap one, eliminate the other. Kill the sapped one. Rinse and
repeat on the next pair. Once all the adds are gone, you are left
with Grimlok, his two Stonevault adds and the Basilisk.
The Fight: Sap the Brawler. You can choose to Blind the
Geomancer but if you have decent gear and are confident, just leave
him to attack (he doesn't do much damage). We use an Ambush on
Grimlok but you can Cheapshot him and Kidney Shot him. With our
Dagger Rogue, we Ambush, Sinister Strike a few times and Eviscerate
until he's dead. Loot his stuff and sprint + vanish out.
Usually you can heal up in the empty hallway before you stealth out
to the next objective. You *should* sprint out because the
crocodile/alligator moves fast and can (sometimes) hit you and screw
up your vanish, so gain some distance and hit your vanish.
The Loot: http://www.thottbot.com/?n=14931 Always something to disenchant, vendor or AH off this guy.
Now all that's left to do is disenchant all your blues (or vendor
them if you can't DE), vendor your grays, AH the greens and reap the
gold! And then of course, come back and do it all over again.